HOW TO PLAY

HECOSTIX THE GAME
Physical education training equipment
RULES

1. Player will toss hecostix and simultaneously call a corresponding color and/or hand Example: throwing player calls left blue, or right red
2 Receiving player will catch the color and/or hand called by throwing player Example: receiving player catches left blue, or right red
3 Throws must be "catchable" • Example: if the receiver is physically incapable of getting to the hecostix or too much spin is used • after 2 bad throw faults, the receiver is awarded the point

Agility training games for athletes
SCORING

1. First player to 11 points wins, must win by 2
2. Catch the color and/or hand called to get a point
3. Drop the hecostix or fail to catch the color and/or hand called and no point is awarded
4. Behind the back catch on the specified hand/color and 3 points are awarded

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