RULES:
1.  PLAYER WILL TOSS HECOSTIX AND SIMULTANEOUSLY CALL A CORRESPONDING COLOR AND/OR HAND
  • EXAMPLE:  THROWING PLAYER CALLS LEFT BLUE, OR RIGHT RED 

2.  RECEIVING PLAYER WILL CATCH THE COLOR AND/OR HAND CALLED BY THROWING PLAYER

  • EXAMPLE:  RECEIVING PLAYER CATCHES LEFT BLUE, OR RIGHT RED
3.  THROWS MUST BE "CATCHABLE"
  • EXAMPLE:  IF THE RECEIVER IS PHYSICALLY INCAPABLE OF GETTING TO THE HECOSTIX OR TOO MUCH SPIN IS USED
  • AFTER 2 BAD THROW FAULTS, THE RECEIVER IS AWARDED THE POINT
SCORING:
1.  FIRST PLAYER TO 11 POINTS WINS, MUST WIN BY 2 
2.  CATCH THE COLOR AND/OR HAND CALLED TO GET A POINT
3.  DROP THE HECOSTIX OR FAIL TO CATCH THE COLOR AND/OR HAND CALLED AND NO POINT IS AWARDED
4.  BEHIND THE BACK CATCH ON THE SPECIFIED HAND/COLOR AND 3 POINTS ARE AWARDED